West Wood Map
Learn the town before the town learns you.
West Wood’s horror comes from place — a remote Canadian community in Alberta where darkness, weather, and isolation matter as much as the creature. Map knowledge separates teams that survive repeated nights from groups that respawn endlessly because they cannot find the general store under rain.
Map philosophy
Treat the town as numbered houses plus utility landmarks — store, power station, dealer-adjacent areas referenced in community guides. Roughly fifteen enterable locations appear in player discussions; exact numbering varies by build.
Deep dives
Landmarks and Safehouses — house numbers, store, power, dealer routing.
Weather and Outages — rain moods, blackout navigation, badge ties.
Map + contracts + coins
Contracts pull you across landmarks — Contracts. Soul coin routes should minimize backtracking — Soul Coins.
Day vs night routing
Daylight: wide loops, far contracts, store keys. Night: short hops between agreed safe numbers — Survive the Night.
Tools
Print mental checklist from Survival Checklist until map is memorized.
Mental map drawing
Sketch house numbers on paper during first co-op session — kinesthetic memory beats vague minimap memory for many players.
Map habit
Call house numbers aloud during daylight until the squad syncs.
Alberta setting and tone
West Wood’s Canadian rural framing drives slower, melancholic horror — not constant jumpscare arenas. Environmental storytelling through abandoned town layout rewards players who read atmosphere as a mechanic: isolation equals longer rescue odds.
Learning map without official chart
No official Trello map means squads learn socially. Run paired daylight loops calling house numbers aloud. Film nothing — focus memory. Cross-link Co-op Tips for navigator role definition.
Map resets on remake
Expect layout changes when remake launches. Veterans should relearn rather than argue “old house nine” callouts — update squad vocabulary after Remake News.
Elevation and sightlines
Some house clusters offer better rear sightlines — note which numbers let listener role watch street while others loot.
Quick reference
See related pages linked above for deeper walkthroughs across westwood.wiki — all routes use trailing slashes for consistent navigation.
Spawn variance
If spawn points shift between sessions, re-establish house cluster agreement within first sixty seconds — silent walking toward different compass points splits squads before contracts open.
Frequently Asked Questions
Quick answers to the most common questions.
Is there an official map image?
No published Trello — learn through runs and community landmarks.
Do house numbers matter?
Yes — squads call locations by number constantly.
Where is the general store?
See Landmarks guide — scout during daylight.
Will remake change the map?
Likely — revisit after Patch Notes updates.
Who updates westwood.wiki?
Editors refresh when Roblox metadata or West Wood Group Discord posts change — cross-check [Official Links](/links/).